Is Web Summit a new Klondike?

We arrived in Dublin a day earlier. Everything around the city was already buzzing. Hitting registration line at 9p.m the night before opening ☺ I couldn’t help but thinking: “The conference must be an incredible event and this line is alive proof!

Animatron would like to announce an opportunity for our brilliantly creative and determined users. We welcome you to participate in our very first, Animated Holiday Postcard Contest!

Halloween is around the corner and the Animatron Marketplace is clawing at your ankles to feed it with your most awesome, animated Halloween Postcards! The Rules are simple: Create an Animated Halloween Postcard that gushes with talent, oozes with creativity and bleeds with passion for the spookiest holiday of the year! Read further for exact submission criteria …

Hurry!!!!! Deadline is 12am Midnight EST on October 23rd

Contest Criteria:

  • Animated Holiday Postcard should be about Halloween!
  • try to make it between 5 - 60sec in length
  • It should be a Postcard:
    • Can either be a party invitation or greeting card
    • Contains a “To: name” in the opening scene of the animation
    • Contains an area that users can insert their own custom message
    • Contains a “From: name” in a following text area or scene
    • Contains a final “spooky or scary” jump-scare animation, meant to slightly (or fiercely) startle the viewer, followed by a warm “Happy Halloween!”
  • no foul language or gratuitous violence (let’s keep it fun, not offensive)

Submission Guidelines:

  • Project name should include ‘#Halloween2015’ hash tag!
  • All submissions should be sent to with the Subject line “#Halloween2015”. Just send us the link to the project.

What’s in it for YOU:

  • First Prize $100 Amazon gift card, plus a 1-year Pro Animatron Account
  • Second Prize $50 Amazon gift card, plus a 1-year Starter Animatron Account (or upgrade to Pro account, if you currently have a Starter Account)
  • Third Prize 1-year Starter Animatron Account (or upgrade to Pro account, if you currently have a Starter Account)
  • Top three winners will all have an Animatron Postcard Spotlight and be added to our Editor Marketplace for the world to enjoy your amazing animations!

So, get to it, Halloweenimators!
We can’t wait to see how you plan to scare our socks off!

- The Animatron Team

Welcome, Animatron Aces!

We’ve reached the Fall season and trees are shedding faster than a faceless man in Lannisport. This can only mean, the Animatron Editor has also shed again, revealing a new feature at its core … Basic Interactivity with the Actions Tool!

If you’re adventurous or resourceful, you’ve discovered this Actions Tool a short while ago, spiking the question mark-shaped hairs on the nape of your neck. No need to fear its existence on your Toolbar … it’s here to stay and now with some nifty little tutorials to help you get started using it!

Jennifer Dawe Animator and Character Designer for Seedscape. @GMShivers

Game Development has evolved a lot since I started in 2003, with so many developers it can be difficult to get the word out about your game in particular. Many still make the mistake of “Good game equals big audience,” but there are thousands of people also thinking that very same thing. It can be stressful and challenging to get your name out there.

So, how do you get seen as the one fish in a very large pond?

One of the ways to attract people to your game is via free, shareable content. Things that other people want to engage with and share. On Tumblr our engagement rate for posts that contain printables (papercraft, comics, etc) and gifs is far greater than any normal content (e.g. screenshots, video, text promotion). We spend quite a few hours a week analyzing this data and looking for new ways to reach and expand our potential audience.

I recently started looking into HTML5 development and specifically how to generate content that would get more people to engage. That’s when I came across Animatron.

I was pleasantly surprised how easy Animatron is to use. I did a test run using a version of the slug from Seedscape that I redrew in Inkscape (another free tool that is highly compatible with Animatron).

What I found most interesting is the consideration for replicating content to share across multiple social media platforms. For example, with the starter version of Animatron I can take an animation I created and export it as a gif, which makes putting anything from a website on to Twitter or Tumblr a very simple process.

An animation like this can be shared many times, and is enjoyable to see every time. It is not an annoying pop up, but a gentle way to get your message across like a living storybook: And if you are lucky, it could go viral on social networks.

In the coming years it’s going to get more and more important for independent game developers to offer extra content to get that subtle edge on the competition, and create a living world that doubles as promotion and is more than just “The Game.”

This type of content shows you are invested and you care about the audience being part of your world. Too many of us believe that if the work isn’t focused exclusively on game content, then it doesn’t count as work on the game. This disregards the bigger picture of game development, which includes building a community, promotion, and generally making people aware your game even exists. With a tool like Animatron, artists can give a few idle hands on your team some artwork/assets and they can put together engaging content in a very short period of time.

Remember, you’re not just building a game, you’re building a community, so get out there and engage!

Welcome, animation aficionados!

The year is 2015 and software trends are changing faster than the average lifespan of a Mayfly. So, we here at Animatron have decided to jump on the bandwagon and give our previously amazing Editor UI a new, more amazing-er makeover.

But why redesign an already user-friendly interface, you might ask? Science. Well, perhaps not science explicitly, but it has a lot to do with spacial reasoning, framing and workflow enhancements!

Salut, my animation comrades!

We have some amazing news for you Animatron heads out there who need a little extra help, finding help. Please, allow me to assist you with your Animatron woes. Let’s take a look at our latest updates to User Support!

Here’s all the new ways we can help you, help yourself:

Our website has a couple of new helpful additions, starting with the newly redefined Knowledge Base. This new Knowledge Base is stocked with written articles meant to help guide you through your newly-searchable issues. Clicking on the “Help” tab on our website header will bring you to this wealth of knowledge. Also, from the Editor you can now click on this new Help Icon located next to your profile thumbnail, which will get you to all of the same articles posted in our Knowledge Base!

Along with our latest Knowledge Base upgrades, came the necessity for a community hub. So, we’d love to officially welcome you into the Animatron Community by accessing our Forum, also located on our website header. The Forum is a place for you to find additional and more specific help from our staff, fellow animators and professionals!

Like our Blog posts (or have some strong talking points)? Now you have the ability to voice your opinions, pleasures and dislikes by adding onto the conversation! Comments are now available in our Blog section of the website. Simply, go to the blog post you wish to discuss and scroll to the bottom to read or add comments.

And no new news here, but you are always encouraged to shoot us an email at for any specific questions, comments or suggestions for our staff!

Now, go frolic in the winds of success and animate forth!

Sincerely, -Your Animatron Guru

So, you’ve been grinding out feedback, piling up suggestions, racking up the questions and chumming through the deep deep waters to bait those much-deserving answers…

Well, rest assured, animation cohorts!

We are proud to announce the launch of our Weekly Animatron Webinars!